![]() ![]() When normal attacking an enemy with Windmill loaded, it will immediately respond by executing Windmill.Normal attacks have a chance to interrupt Charge, Dischord, Act 1: Inciting Incident and Act 2: Threshold Cutter.Normal attacks will always interrupt Smash and Flash Launcher.Reserve Attack as well as Intuition have a chance to intercept normal attacks.Enabling Auto Combat results the player relentlessly attacking the selected opponent with a normal attack.Colossus and Pierrot Marionettes' normal attacks will never deal splash damage.Splash damage only causes the targeted enemy to aggro, but may place the splashed targets to be on alert state though this depends on the enemy.Normal attacking an enemy with another enemy right next to it may inflict Splash Damage.The enemy will temporarily receive invulnerability frames after being knocked down by normal attacks.For example, a 3 Hit weapon will completely fill up the gauge and knock down the enemy after three normal attacks. Normal attacks builds up the Knockdown Gauge as listed on the weapon.Using this on an enemy with a Shuriken will instead trigger Shuriken Mastery.Using this on an enemy with Dual Guns will instead trigger Dual Gun Mastery.Using this on an enemy with an Atlatl will instead trigger Throwing Attack.Using this on an enemy with a Bow or Crossbow will instead trigger Ranged Attack.Clicking on the enemy will trigger this action. Normal Attack simply involves melee attacking the monster with a weapon.Learned automatically upon character creation.The Action tab is defaulted hotkeyed as N. Actions are similar to skills, but are fixed at one "rank", that is, they cannot be improved. ![]()
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